Dav20 vampire the dark ages 20th anniversary core rulebook master ygor edition,More from Fernando Luiz Vieira Ferreira
Vampire 20th Anniversary Edition: The Dark Ages is a storytelling game of horrific power. • Featuring 13 clans and 19 bloodlines, this volume spans the Dark Medieval World. • Contains Download Download World Of Darkness: Vampire - The Dark Ages [PDF] Type: PDF Size: MB Download as PDF Download Original PDF This document was uploaded by user [PDF] Vampire the Dark Ages - Veil of Night - Free Download PDF DLSCRIB - Free, Fast and Secure Home Vampire the Dark Ages - Veil of Night Vampire the Dark Ages - Veil of Night Download & View Vampire The Masquerade - Dark Ages - Faith And blogger.com as PDF for free Related Documents Vampire The Masquerade - Dark Ages - Faith And blogger.com [PDF] Vampire Dark Ages - Clan Novel 13 - Tzimisce - Free Download PDF DLSCRIB - Free, Fast and Secure Home Vampire Dark Ages - Clan Novel 13 - Tzimisce Vampire Dark Ages - ... read more
Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets. When they look down, they see humanity. They see a power that could change everything. They see mortals organizing into universities and empires. In the mortal world of , power shifted at the rate an army marched. For the undead, power shifts faster than a fire overtakes a haven. To the Damned, power flows as fast as blood from an ancient heart. Forever maybe, or so it seems to those of us who reach these impossible ages. Most vampires grudgingly agree to call a vampire three hundred years or more an elder, though as with any claim of age, manifestation of great power is more important than documentation and years gone by. Not so much for this old bird, though. Still, an elder is a terrible thing, a vampire of centuries who must have killed dozens or hundreds of times.
Do not think for a second that you are a special exception to them. Methuselah Due to my advanced years and incredible patience, I have myself once met a Methuselah. The encounters are always hair-raising, with palpable fear. These monsters are a thousand years or more, and are barely human in their way of thinking. They are clever, ancient, and willing to do whatever it takes to get what they want. At that age, few things can stop them from their desires. Do whatever you can, my little fawn, to never be between a Methuselah and what he wants. Or worse, never be the thing a Methuselah wants. Do not cross one. And should they cross you, flee just as fast as you can. Antediluvians Lastly, we have the Antediluvians, those Damned grandchilder of our mythical founder. If they are real — and that I cannot say — they would be thousands of years old.
They exist only in stories, so far as I can tell, and those stories are as varied as the clans. Each one is said to have founded one of the thirteen clans, though there may be more or less of them now, thanks to ancient blood feuds and betrayal. We hear rumors of other clans from other parts of the world which throws our understanding to the winds. Sometimes they are said to be all dead. Sometimes they are said to sleep eternally, exhausted by their own age to wake at the end of nights. Clans Both High and Low ye? As with humanity, how we were reborn, and to whom, as well as where and when, can matter more than a lifetime of right unliving. Much of your eternity was decided for you by the actions of your sire and his ancestors. before him, long before your heartbeat for the first time, never mind when it beat for the last. And it is these sins before you that color all your nights before you. Let me explain. We come from families, all of us, you and I and that Prince in her tower.
These families, round about thirteen in number, each manifest their damnation in special ways. The Curse gives each family a way of survival. To further the example, my accursed blood was granted the ability to hide from sight so as not to frighten my prey. There is a family of serpents that can make you love them with a smile and a gesture. The list goes on. These are clans. Your clan is as much the shackle that punishes you during your damnation as it is the freedom and power you wield and the politics you will have to dance around forever. They have rights granted to them without earning them. They bear privi-. leges just by virtue of being murdered into a lineage. Usually, who is considered High and who is considered Low becomes a tradition in an area. And thanks to the Celts, my Clan Nosferatu has long been a Low Clan. Fact is, there tends to be reasons why the High and Low is what it is, and each city has its own justification for those positions.
The Roads I know, my little love, I see that sadness in your eyes as you soak in what I have to tell you. While the majority of the Damned spiral down and burn up in the first ten years or so, some of us hang on to who we are or what we someday hope to become. We find a sort of spiritual map to guide us away from giving in to the Beast and the oblivion that promises. These maps are highly personal, but certain schools of thinking are followed with their own guidelines for what makes a smart vampire, or at least what makes a moral one. We call these Roads, and they vary from the familiar to the inconceivable. Your grandmother is what they call a Prodigal, because I follow a Road very similar to my morals in life. There are those whose morals align themselves with the rights of gentry and kings, or those who follow Roads that seek knowledge above all else. I know a Gangrel barbarian of considerable age who functions, thrives even, by following a Road that makes peace with the Beast rather than holding it at bay.
I have seen that it works, even if I cannot fathom it myself. There are dark Roads, and Roads practiced by people from cultures so far from what even I know that they seem alien, but we must be careful what we label evil when it comes to surviving the night. Evil is highly subjective when it comes to a culture of murderers, and sometimes, anything that helps you hold on another night is worth almost any cost. You are lucky, because Grandmother Penne will tell not only what they are, but why they are what they are. They are the Traditions, but which ones, I wonder, are the right ones? My curse is thine, and my salvation is thine. I stand before and above thee as god-regent. I am the way, my Traditions my covenant. Renounce me and Renounce all hope. You are cursed, and it is only through obedience that you survive. Why does this matter? Maybe not much to you, but this Tradition is how most Princes establish their authority. Caine tells us, in most translations, that those closest to him are those with the most authority, and so age is the right of authority.
Thou art its master, and all will respect this or suffer thy wrath. All will present themselves when entering, and thou shall protect them in turn. By right, thou art allowed to hunt within the bounds of thy domain, its blood thine own. Accept its responsibility, minister thy domain, and pay others the same respect thou expect. If you can keep it, it is yours. If you can take it, it becomes yours. If you can do neither, you submit to those who can and call them elder. Often, and due to the Covenant, a Prince declares a city as his domain alone, and his ability to hold and maintain that domain is the reality behind his power base.
Age be damned; if he cannot maintain his city, he will lose it. A Prince also knows well that he can claim a city as his domain, but he must divvy up its management as well as provide feeding rights to his subjects. Some cities, like my fine London, are divided up into fiefdoms under the Prince Regent, with his favored friends and childer holding domain over these fiefdoms. To create is the providence of those closest to me, for they shall be accountable. Break this, and both thee and thy progeny shall be slain. One obtains the advice and guidance of ones foremothers and sisters. To celebrate the sacrament without such blessings is to blaspheme and forfeit all that the Mother has given you. Just as it is with mortals, aye? Everyone is so very concerned with who is whose heir and who has the right to leave heirs. The struggles of kings and emperors are not so different than the struggles of we, the Damned. Is there a spiritual aspect to this particular Tradition? To me, the Third Tradition is a practical and pragmatic one.
And to the elders, of course, who they let Embrace and who they refuse helps to stack the city and the Court with vampires in debt to them. Though the wording in many translations suggests that sire and childer are destroyed, this is not actually a common practice from my understanding. I have myself been wet nurse to many a childe whose sire was destroyed for an illegal Embrace. Serve me loyally and live. Until that moment, their sins, their blood and their punishments are thine. Their blood and their punishment are yours. I will admit, of any of the Traditions, this is the one that perplexes me the most. From a purely selfish beast point of view, why this practice would become so common is beyond me.
In essence, the Fourth Tradition makes a sire accountable for who they have Embraced. While that will result in some abuse of these whelps, it also means that the sire must be wise in their actions, their education, and in some ways, reminds them that the other vampires of their city are watching what they choose to do. Creating a childe and destroying it before it can be released is suspect behavior to be sure. I have seen this Tradition used as grounds for punishing a vampire who has created a wayward ghoul. Though it not a popular political maneuver, it can be argued effec-.
This right belongs only to the closest to me and none other. It is forbidden for those of weaker blood to rise against their elders. This is my final covenant. All blood, no matter the source, must be used and useful, blood in the soil is an unforgivable waste. Do I surely need to spell this out for you, love? We are all told that killing other vampire is wrong. I can understand the wisdom of that, aye? Most would agree that killing your own stains your soul, no matter the reasons you take your own, and most people have rules or laws about to remind them all that no matter how irritating or troublesome your neighbor might be, taking a hoe to his head is a foul act. Perhaps with vampires, we need a stronger reminder, as the Beast drives us to kill anything and everything we can.
I showed you a variant wording of the Tradition there, an ancient one, that focused on the waste of the Blood. Talking to greater experts on this, scholars, I understand that this is not an isolated reading of this Tradition. It allows for any means to preserve the blood, not killing, but retaining the blood in other ways, darker ways. And cultures travel. The Phoenicians, for example, may have brought their dark interpretations to Spain. Doing so shall renounce thy claims to my covenants. me thus far. In many cities, this puts you outside of the protection of the Fifth Tradition and so, revealing your nature to mortals or whatever lurks in the shadows of the night, means anyone with the fangs to do it can bring you down.
Usually, a Prince will still expect to reside over some kind of court to determine how much you revealed, but not always. I cannot myself say for sure, but I know this: intent is everything. Hunters of the Church are almost everywhere, and no matter how you practice the Tradition, letting our secrets out gets us killed. A wise leader, or a selfish one, no matter their religious beliefs, knows that. Dead Cities o matter what it may look like from the outside, there are not two cities in the world that operate in the same N ways. While there exist some common themes, they never. flesh out in the same way. And even these commonalities are only so common by region.
Prince In my London and in many of the cities that neighbor the area, we are ruled a Prince Regent, a vampire of considerable age and power who rules the lot of us with as tight a fist as he can get away with. Tradition, and the Traditions, say that the Prince ought to be the eldest of all the vampires in a city. I suppose the idea is that the oldest is the closest to Caine, the most powerful, and therefore the most fit to rule. Even in traditional cities like London, the Prince is rarely the actual eldest Cainite. The true eldest lost his mind some fifty years back or more.
There is a value in having the oldest, most horrific monster amongst you as the figurehead of the city. The Prince has a target on their head most of the time, and it is best that to hold the position and rule for long, you A PLACE IN TIME. appear indestructible. Otherwise, you face a short life constantly under constant attack by youthful vampires hoping steal your power, elders disgusted with your petulance, other Princes bent on expanding their regency, and who knows what else. According to my friend the Greek, Athens is not ruled by a Prince. They have long practiced a form of classical democracy in which vampires who control domain may vote for one of three Triumvirate members. Keeper Sometimes I think that the Keeper is meant to die. Their job seems simple: to keep and maintain the Elysia throughout the city. That is, places of peace where vampires may gather and show our teeth to one another without biting.
Suffice to say, these places are tinder on top of coal. Any place where two or more vampires meet, you will have the potential for violence. That may well be violence by the knife or word or deed. In those rare cases where a Keeper is good at her job, it is because she has an eye for architecture and art as well as security and secrecy. Or to put it another way, she provides a distraction from the backbiting, if you ask me. A clever thing, really, to give a position of prestige and power to an enemy you want close, then watch him crumble under the weight of it.
The late Prince of London offered me the position once. That communal tie must build strong alliances while weeding out the weak. Chamberlain Beside the Prince at least, beside the wise Prince is his Chamberlain. If the Prince is a force of might and power, then the Chamberlain is finesse. If the Prince is above the mud and stain, granted his position by power,. age, and God, then the Chamberlain has dirt under her fingers like the rest of us. In London and the surrounding areas, only the most formidable elders speak to the Prince. And she may well be. I know of a Chamberlain in Ireland who has carefully maintained her power base through seven different Princes. When the Prince begins to reach for too much power, she simply arranges for rebellion and overthrows him. Then, she returns to her job. A fine job he must have, with so many hands handling things for him. In London, that mostly entails having a full understanding of the complicated common laws that make the London Domain what it is.
I spent many a night arguing law and procedure with the Rabble as well as the Lords in hopes of keeping the peace and protecting the Domain from chaos and lawlessness. Sometime a leader of a Domain will look out at her court, see among her courtiers a brute or a savage or a swaggering tough itching for a fight. If she is wise, she will give that vampire a job breaking necks and spilling blood in a legitimate way. Sometimes that job is called Sheriff, but not always. In almost any Domain, the Sheriff is most likely to have his own territory and private hunting grounds, even over the Chamberlain. Once, I talked with a Mongolian silk trader, a hardy type to travel so far as he did while Damned. He has his own words for all of this, mind, and assured me the functions were different, but that ultimately the Sheriffs were charged with looking after the interests of the elders or the Prince, respectively, and striking a balance to keep peace was their thankless duty.
Harpies, Scourges, and Others Each Domain has needs unlike any other. In smaller Domains without so many of us lurking about, one city position might do the work of two or three positions in a place like London or Paris, and some cities have needs so unique that the positions they make are like no other. Let me think if I can remember some. In cities with incredible populations, like Quanzhou far east of here, I hear that the court elects a group of socially deadly gossips to maintain social order. Free Lances and Scourges: Rough and rowdy, a pack of savage dogs no matter what you call them or who pays for their services. We see no movement, no message, no evidence left behind. We just know that sometimes, an enemy of the Prince simply vanishes. We guess the Scourge, but really, no way of knowing. Always in secret. Meeting of Elders No matter the Prince, or how the court is set up, if there are old monsters in your home, they will meet.
And rest assured, there are old monsters in your home, wherever you live. When word gets back to London town about great sweeping changes in a city or even a region, know that old monsters met in the hoary darkness and either struck a deal or declared war. Sometimes, the elders in a city meet formally, with acknowledgment or even recognition of the Domain. These elders may act as a governing body on their own, support the current Domain, or act as vassals in a line of lieges and lords. Sometimes, these groupings happen in secret, even forbidden by the Prince, though he would have to be a singularly powerful creature to make that sort of demand. If two elders find themselves in the same place, one must flee or both die. I shudder to think of how. Tales of Damnation ye, where did we come from? Perhaps the most painful question for any of us to ask, and here you are, cheeks A red with blood, and you ask it so innocently. The truth is, we may never truly know. I can tell you only what stories are told and treated as gospel inside Christendom.
Outside of that, the stories are different. As you go about your unlife, you will likely be surrounded by those who believe the story of the First Murder. Always question, my little bird. Brother Slays Brother I am supposed to tell you that the first vampire and the first biblical murderer are one and the same. Or out of fear of his terrible father, depending on what translation you read. A PLACE IN TIME. No matter which way you read it, he becomes the Dark Father of all of us. From there he wanders, and suffers, and meets many strange and terrible beings, and many awesome beings. While he wandered, he made childer; the First Generation of the Damned, if you believe the stories. Out of love. Well, perhaps even more than age, or at least, along with age, it is a measure of the strength of your blood.
Or like the common of us tend to think, your Generation is the thickness of your blood and the strength of your Beast. Traditionally, we count Generation from Caine and his first direct set of childer. Then their childer, and their grandchilder and so on. This, of course, is rumor and hearsay. Nothing to concern yourself with too greatly. If we are sin in flesh, then this is the thing that even the wickedest of us shies from. I would rather not tell you about it; I dread to say the word out loud. But it is vital you know about it so that you remain very careful who you let close to you and when. This most vile act we call the Amaranth, and to commit it is to drink the blood of another vampire. But not just his blood, the whole of him, even drinking his soul and destroying all that he ever was so that you can rob him of his power and increase your own.
Make no mistake, it is not a thing you can do by accident, and even if you found yourself needing to drain another of your kind to unconsciousness, there is still a chance to turn back and leave him in torpor or ashes, which is better than the alternative. Believe me. If you so will it, if you push through your mind and sanity, resist, it is possible to complete the act, but never by accident. It thickens the blood. It strengthens the Beast. And what we do to you if we find out is very simple: we destroy you. Nothing is ever that simple with the likes of us. No, A Generation also confers a sort of position and, in some cases, a title and a whole set of assumptions to go along with that title. Second Generation The childer of Caine are the Second Generation, if you follow the God-Regent translation of the Book of Nod. Most stories say there were only three direct childer of Caine, them that he made to live with him in the great city of Enoch before the flood.
One, they say, was an impossibly beautiful woman, and the others are up for debate. Wiser minds than mine look back over the history and assume that these first childer and Second Generation were destroyed in the flood right along with Enoch, because if not, they would be creatures of incredible age and strength now. Common wisdom is that the childer of the Second Generation went on to form the clans as we are now, though there are those of us who make claims that their lineage and clan comes from the Second and not the Third Generation. Third Generation Once the childer of Caine began to Embrace, Enoch must have become one very large very dangerous family drama.
The Third Generation, they say, is the start of us, the start of the thirteen clans of vampires. We hear in stories that the first thing the Antediluvians did was get into blood feuds with each other and wrestle one another for power. There was killing, mayhem, and maybe the first cases of Final Death and the Amaranth in the streets of Enoch. Is it any wonder we fear them, when so many of the stories are of powerful madmen who seem to know only war and destruction? If the end of nights is the rise of these monsters, the Antediluvians, then those nights will be beyond terrible. We only know that their touch is present in every trouble and strife any vampire feels anywhere in the world.
Is your sire cruel to you? He was probably made that way as a part of a grand scheme by an ancient that none of us will ever fully fathom. Did your Prince suddenly declare open war with a Prince nearby who had yet been her ally for a century? They meddle and they interfere and they manipulate out of a need for power and to perhaps, to destroy one another. If there are any who are seeking redemption and found it, it is likely that they are Antediluvians. Fourth and Fifth Generation If we are barely pawns in the games the Antediluvians play, the Fourth and Fifth Generation are the Knights. Useful, powerful, maneuverable, the most potent and dangerous holders of domain in Christendom come from these Generations, and we call them Methuselahs. In Arabia, they have another name, and so I understand, yet another in the distant East. Because they are the most powerful waking monster any of us should hope to see, their power and their lives are under constant threat.
Sixth and Seventh Generation These, my dove, are your elders, and you should steer clear of us whenever you can. While the rare Methuselah may rule a large and ancient city, most domains belong to the Sixth or Seventh Generation. Remember, dove, even now, I may be your enemy, because I am old and I am hungry in ways you cannot yet imagine. Stay on my good side, stay away from me, or else stay on your guard in my company. Remember also, that many of us at a certain age and a certain potency of blood can no longer sate ourselves on the blood of the living. For us, the only way to satisfy the hunger is to feed on you. For the eldest, sometimes it is the vampire that is prey. If you find one of us has suddenly become overly kind to you and yours, she may be grooming a new herd.
These monsters may well be your sires, and they are lean and hungry. Though from every ancilla I have ever met, they seem to think they all have some greater, better way. There is not a vampire in all the world more deserving of power and position than whatever ancilla you happen to be talking to. That said, recall that most of them are young enough to remember being human, and may come close to your way of thinking. If anyone can intercede on your behalf against the dangers of the night, he may be an ancilla.
That is, until he turns around and uses you against an elder he hopes to usurp, of course. Eleventh and Twelfth Generation These are your kin and your rivals, my dove, and there are a great number of them. You have numbers. You have strong intimate ties with humanity as well as your own morality. Maybe you still have your faith or your wealth or your ability to travel. Without the physical power, the victim simply dies. Without the political power, some angry elder kills you both for the having the audacity to try it. Tragic wretches, one and all. We call them Thin Blooded and watch for signs that they need to be put down. Wassail One sign we look for is reaching their final frenzy, or what we often call the Wassail. When a vampire entirely loses themselves to the Beast, when the man or woman they once were is gone forever, there is one final frenzy as the Beast seeks to destroy as much and as fast as it can manage.
The vampire becomes a raw force of destruction, and in that time, becomes more powerful and dangerous than they could imagine before they kill and eat and kill and eat and nothing else. There is no reasoning with the Beast in this form. There is probably no return. We put these plagued animals down as soon as we find them. That is the only sure way to stop the destruction. Of course, your Grandmother Penne has heard of a monster in the cold north woods that is a vampire in a constant state of frenzy. It is old and powerful and can seem to plan and reason. It chooses its battles to ensure its survival. Is this what comes of a long period of Wassail, or a unique expression of the Beast? Who can say? Murdered by a fellow? Soul eaten by a nemesis? Become a wild animal to be put down? Fall asleep and never wake? The story goes that you can make peace with your Beast, and find a balance between animal and human that grants you a state of beautification.
You become like a saint among us. You retain your dark powers, but the sun no longer kills. You do not need the blood of others to survive. You cannot be stopped by a stake through the heart. Those of us who go looking for the blessed state of Golconda likely die in the process of looking. Further, it is possible that the Antediluvians themselves have the secret and seek to keep it from the likes of you and I. Enemies and Mysteries enemy unless I have reason to be. So it is Well and true, we are meant to be Iamwithnotanyyourvampire. like-minded with each other, even as we are territorial and violent. Even as we are a touch cannibalistic we are still first nepotistic. We are not your only threats, and knowing us and knowing of us is not the only mystery to unravel in these dark nights. There have always been hunters, humans foolish enough to think that they have right and virtue to put us to ash.
Then again, being Damned, they have a point. The problem is not that sometimes humans find us and want to kill us. The real problem is that now they can gather and unify under papal decree. They can use torture and murder to root us out. They can burn whole villages to the ground to get at just one of us. And they will. Werewolves Here is what I know about the Lupines. Lupines are roving packs of wild men that can transform to wolves and rip you to ashes, or so they are described. I have never seen one, but a beloved Gangrel friend of mine assures me that I have met a few.
He says when they are in the cities, hunting for mates and the unclean, they are impossible to tell from humans. This is, until you bite them and they turn into towering monsters and destroy you. Witches If there is a thing more and wretched than us, then it is the witches and warlocks of this dark time. Your Grandmother can remember a time when those rare humans with magical powers were revered instead of feared. In those days, they lived freely and were worshipped as servants of gods, if not gods themselves. Like us, they have since been chased into the shadows of humanity, living as a shallow echo of their past gloryand fearing the stake and the Inquisitor.
Unlike us, though, they have only one miserable ENEMIES AND MYSTERIES. lifetime to suffer. Unlike us, they cannot hope to survive to wiser more worldly times. Living in this world and also outside this world are the Others, the Shining Ones whose name you should never speak aloud. They are wild nature embodied, and unknowable to us. They are our opposites in every way, and you do not want to mix with them. Ghosts I have told you that you will kill, if you have not already. Whatever the reason, ghosts are as real as you and I, and you will make more than one before your Final Death. And believe me when I tell you, ever there was a ghost who was upfront about the cause of their torment. They are no simple puzzles to unfold and destroy, no matter what our Roman cousins might tell us. Danger and excitement are around every corner, if you go looking for it or not. Dig deep enough in the ground, look to the trees and the deepest wood, under the Holy See or in your local crypt.
Know that there are deeper mysteries than the likes of me hopes ever to experience. Lexicon Amaranth, the: The act of drinking the hearts-blood or soul of another Cainite. While questionable in its ethics, it is highly effective as a means to gain an instant, significant increase in vampiric power. ancilla pl. ancillae : A middling-aged vampire usually somewhere around Tenth and Eleventh Generation, though age is a more important indicator. Tends to be between and years old and hungry for power. Antediluvian: Vampires of the Third Generation. Unknowable and perhaps only myth, the secret motivations behind the War of Princes is often attributed to the Antediluvians.
Bitter Crusade, the: Events surrounding the Fourth Crusade, which bring about the end of the Long Night. Blood Oath, the: The bond of blood that enslaves someone who drinks Cainite vitae. Book of Nod, The: An often-translated text purported to tell the story of the first vampire. Many translations exist, but none agree on every detail. Cainite: A vampire. Caitiff: A vampire with no claim of clan, or a vampire who was forced out of his clan. clan: One of 13 great vampire family lines. Each clan has a unique collection of gifts and a unique curse to their blood. consanguineous: Vampires who share a sire; a brother or sister in blood. coterie: A group of vampires that live and act together for mutual protection. Damned, the: All vampires in any culture where the Book of Nod is recognized. A society of the dead. domain: A region of land, industry, wealth, and herd ruled over by a vampire. A domain can be as large as the vampire that holds it can maintain.
Some are only so big as a building or a farm, while others are whole sprawling city states. domitor: A vampire who possesses another via the Blood Oath. Start by pressing the button below! Home Add Document Sign In Register. Vampire: The Dark Ages Home Vampire: The Dark Ages. Author: White Wolf Staff Bruce Baugh Michael Butler Chris Hartford Jim Kiley Adam Tinworth. DOWNLOAD PDF. Dark Ages Devils Due Dark Ages Vampire. Read more. Europe Vampire: The Dark Ages. Ventrue Dark Ages Vampire, The Erciyes Fragments Vampire: The Dark Ages. Veil of Night Vampire: The Dark Ages. Clanbook: Baali Vampire: The Dark Ages. Spoils of War Vampire: The Dark Ages. House of Tremere Vampire: The Dark Ages.
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Giulia Barbano, Tanya Cohan-Diaz, Elin Dastal, J Dymphna Coy, Jim Fisher, Anna Kreider, Anna Loy, David A Hill Jr, Danielle Lauzon, Geoffrey McVey, Marianne Pease, Neall Raemonn Price, Renee Knipe, Renee Ritchie, Lauren Roy, Monica Speca, Tristan J. Tarwater, Steffie de Vaan, Brian York, Filamena Young. Credits Developed By: David A Hill Jr Written By: Giulia Barbano, Elin Dastal, Tanya Cohan-Diaz, J Dymphna Coy, Jim Fisher, Renee Knipe, Anna Kreider, Anna Loy, David A Hill Jr, Danielle Lauzon, Geoffrey McVey, Marianne Pease, Neall Raemonn Price, Renee Ritchie, Lauren Roy, Monica Speca, Tristan J. Brown, Tom Dowd, Andrew Greenburg, Chris McDonough, Lisa Stevens, Josh Timbrook, and Stewart Wieck. A Book of Five Backer Thanks Chapter One: Jason Ludwig. For reminding me of a classical musician. Chapter Two: Jeremy Miller. For telling me to call him wolfshead, after the single word of , he contributed. Chapter Four: Henry R. Moore III, for having the only name that would fit fine in this book without any fussing.
Chapter Five: Khrystof, well, to be honest, I guess his would, too. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire, World of Darkness, Vampire the Masquerade, and Mage the Ascension are registered trademarks of CCP hf. Vampire the Requiem, Werewolf the Apocalypse, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the Lost, Hunter the Vigil, Geist the Sin-Eaters, V20, Anarchs Unbound, Storyteller System, and Storytelling System are trademarks of CCP hf. All characters, names, places and text herein are copyrighted by CCP hf.
CCP North America Inc. is a wholly owned subsidiary of CCP hf. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised. What This Book Is 12 What is a Vampire? The Embrace 22 Physiognomy of the Dead 22 The Beast 23 Midnight Courts and Churchyards 24 The War of Princes 24 The Audacity of Youth 24 Social Distinctions 24 Age 24 Fledglings 24 Neonates Ancilla 25 Elders 25 Methuselah 25 Antediluvians 25 Clans Both High and Low 25 Clans 26 Crowns and Beggars 26 The Roads 27 The Traditions 27 The First Tradition: The Covenant 27 The Second Tradition: The Domain 28 The Third Tradition: The Progeny 28 The Fourth Tradition: The Accounting 28 The Fifth Tradition: Destruction 29 The Sixth Tradition: The Silence of the Blood 29 Dead Cities 30 Prince 30 Keeper 30 Chamberlain Sheriff 31 Harpies, Scourges, and Others 31 Tales of Damnation 32 Brother Slays Brother 32 Generation 32 The Amaranth 32 Understanding the Generations 33 Second Generation 33 Third Generation 33 Fourth and Fifth Generation 33 Sixth and Seventh Generation 33 Eighth, Ninth, and Tenth Generation 34 Eleventh and Twelfth Generation 34 Thin Blood 34 Enemies and Mysteries 35 Hunters 35 Werewolves 35 Witches 35 Shining Ones 36 Ghosts 36 Deeper Mysteries Still 36 Lexicon Muddy Waters 40 High and Low Clans 40 Assamites 42 Brujah 44 Cappadocians 46 Gangrel 48 Lasombra 50 Malkavians 52 Nosferatu 54 Ravnos 56 Setites 58 Toreador 60 Tremere 62 Tzimisce 64 Ventrue 66 Bloodlines 68 Evolutions 68 Unknown Origins 68 Alternate Origins 68 Air of the Exotic 69 Exclusivity 69 Ahrimanes 70 Anda 72 Baali 74 Bonsam 76 Children of Osiris 78 Danava 79 Gargoyles 82 Giovani 84 Impundulu 86 Kiasyd 88 Lamiae 90 Lhiannan 92 Nagaraja 94 Niktuku 96 Ramanga 98 Salubri Healer Caste Salubri Warrior Caste Salubri Watcher Caste True Brujah A View of a Road Walking a Road Initiates Adherents Paragons Apostates Excommunicates Changing Roads Step One: Diminish Virtues Step Two: Wander Astray Step Three: Moment of Truth Road Ratings Road Features Ethics Initiation Organization Aura Virtues Paths Sins Against the Road Moments of Truth Golconda The Road of Beast Via Bestiae Path of the Hunter Path of Journeys Path of Liberation The Road of Heaven Via Caeli The Road of Humanity Via Humanitas Path of Breath Path of Community Path of Illumination The Road of Kings Via Reglis The Road of Lilith Derech Lilit Path of Thorns Path of Veils Path of Making The Road Of Metamorphosis Via Mutationis The Road of Sin Via Peccati Path of Pleasure Path of the Devil Path of Screams Other Paths The Christianization of Europe: A Successful Propaganda Campaign The Pagan Traditions of Europe Minor Roads The Road of Bones The Road Of Yasa Chapter Four: Character Creation Essentials of Life and Unlife The Dark Medieval World Order and Chaos Good and Evil Storyteller, Troupe, and Character Step I: Character Concept Overall Concept Clan Road Archetype: Nature and Demeanor Step II: Choosing Attributes Step III: Choosing Abilities Step IV: Choosing Advantages Disciplines Backgrounds Virtues Step V: Finishing Touches Road Score Character Creation Quick Reference Traits Attributes Physical Attributes Social Attributes Mental Attributes Abilities Talents Athletics Skills Knowledges Nature and Demeanor Backgrounds Virtues Willpower Blood Pool Health Experience Learning Disciplines High-Level Disciplines Combination Disciplines Blood Sorcery Abombwe Animalism Auspex Sudden Revelations Overstimulation Bardo Celerity Advanced Celerity Chimerstry Daimonion Dementation Dominate Flight Fortitude Advanced Fortitude Mytherceria Obfuscate Obtenebration Ogham Potence Advanced Potence Presence Protean Quietus Dice Pools Multiple Actions Difficulties Failure Botches Tens and Specialties Automatic Successes Trying Again Complications Extended Actions Resisted Actions Teamwork Using the Storyteller System Time Example of Play Examples of Rolls Chapter Seven: Systems and Drama Dramatic Systems Automatic Feats Physical Feats Mental Feats Social Feats Spending Willpower Regaining Willpower Blood Pool Using Blood Pool Replenishing Blood Pool The Blood Oath Combat Systems Types of Combat Combat Turns Initiative Resolving Actions Defensive Maneuvers Damage Combat Maneuvers Health Dice Pool Penalties Movement Penalties Incapacitated Torpor Final Death Applying Damage Mortal Healing Times Derangements Roleplaying Derangements Deterioration Diablerie Disease Faith Falling Fire and Burns Frenzy and Rotschreck Rotschreck: The Red Fear Golconda and Other Means of Salvation Becoming Mortal Poisons and Drugs Sunlight Temperature Extremes Storytelling Commandments On Storytelling Making Your World Dark Medieval Creating Nuanced Storyteller Characters Representing Other Cultures Improvisation for Storytellers and Players Play Styles Collaborative Storytelling Using the Rules Pacing Facilitating the Story Before Character Creation During Character Creation Storyteller Characters Sources for Storyteller Characters More Than Set Dressing When to Use Storyteller Characters How to Build your Storyteller Characters Bringing Storyteller Characters to the Table Antagonists and Storyteller Characters Mortals Uncommon People Nobility The Church Vampire Hunters True Faith Receiving True Faith Increasing in Faith Losing Faith Systems for True Faith Miracles Holy Artifacts The Faithful Animals Swarms Ghouls Rules Demons Sample Demons Charms Exorcism Ghosts Dark Medieval Italy The City-States The Papal States Florence and Tuscany Milan Bologna Venice Rome Kingdom of Sicily The Other Europe Hungary Transylvania Bulgaria Serbia Bosnia Bohemia Poland Lithuania Livonia Prussia Carpathian Rus The Principalities of Rus Georgia The Steppe People The Mongols Gaining and Losing Merits and Flaws Physical Merits and Flaws Physical Merits Physical Flaws Mental Merits and Flaws Mental Merits Mental Flaws Social Merits and Flaws Social Merits Social Flaws Supernatural Merits and Flaws Supernatural Merits Supernatural Flaws Assamites: A Clan of Judges Road of Blood Brujah: Letters from Carthage Cappadocians: The Cult of Lamia The Cult of Lamia Gangrel: The Last Age of Adventure Finding the Great Prey Watching The Prize Giovani: The Up and Coming Lasombra: The Road of the Abyss Malkavians: The Mysterious Spiral The Ordo Aenigmatis The Ordo Ecstasis Ravnos: The Clan of Paradox Road of Paradox Salubri: The Clan of Three Ways Modern Nights: Arriba la tres ojos The Code of Samiel Ethics of Vindication Setites: The Road of Set Setite Roads Setite Warriors and Witches Warriors of Glycon.
Rather, she was a slayer of men and monsters, and she dragged Dominique into the rural church by the braids in her hair with a meanness unmatched by some Cainites. Dominique allowed herself to be pulled, and inquisitors started a bit when they realized how tall she was, and how strong her build. Just death. With that, she rushed to the door in hoped of beating a second wave of inquisitors when they figured out that a patrol was missing. I will personally collect this tax or tribute starting tomorrow night. If a single one of them was under , it would have been surprising. Which might have been why there were murmurs of surprise when Granny Penne stood up, her body slouched in one direction thanks to the degeneration of her muscles and cartilage in one half of her body. It is unfairly biased and impossible to satisfy this new law. It is inhumane to do to the childer of this city.
It cannot stand. Where is your sire to speak to this? Or is this another blank lettre de cachet? But for the gentleness of my nature, I would put you down right now simply because you annoy me. You should thank Heaven for my humanity. Her muscles trembled and her skin itched. The whole of her wanted to change; the Beast railed against her heart, demanding to run free. She glanced over her shoulder, the great black crow that had been her companion for a decade now, rested on a branch, a small bundle in the claw of its left foot. Fine, she accepted the pull. You can run, and we will hunt when this is over.
Shudders of pleasure moved from her bones to her skin as the change took place. Her human skin molted, turning to ash in the air. Her long, dark braids fell away, both skin and hair revealing the shining grey pelt as if it had always been there, just under the skin. Her bones bent, broke and reformed as she ran, causing her to fall forward, and barely break stride as she became a great grey wolf that smelled of blood. The pain was exquisite and as soon as the sting of it began to fade, she was already craving the next change. Dominique and her Beast ran as one toward London. The crow stayed on her perch in the now distant tree. The woman he was beating, the one who remained passive while he struck her again and again was his elder by centuries. But the children of power rarely see the larger picture. A few of the courtiers had filed outside now to watch the violence.
Not stop it of course, but watch and pretend they were shocked. Someone chuckled when the old wretch called the man an animal, and he turned red, literally, as rage and vitae rushed through his system turning dead muscles into iron and egging his Beast on. You want to be some kind of martyr? No one believes in your sanctity, old woman! Your Road is a lie! A crutch for the weak! The finely manicured bushes to the west burst open with a shower of leaves and twigs, revealing a powerful grey wolf that stalked just two paces forward toward the conflict. Seeing this, Penne rose to her feet. Rather, he had fallen to frenzy. The blow he delivered drove the old woman ten feet, but she stayed upright this time, as if falling earlier had been her choice.
She shook her head once, and they stopped moving forward. Penne shot the harpy a look. He only grinned at her cruelly. She rolled her eyes at him. A black bird broke the tree line, its massive wings blocked the crescent moon for a moment. Never on time. He howled as an animal and the crow cawed back, threatening. The prize you coveted. The Lady of the Lake never dawdled. Dominique lifted her arm and the bird took off. She then bowed to the assorted gentry with a flourish, making it clear by her wide gesture that her fingers ended in long sharp talons. No one tried to follow her as she backed up and left the court grounds. With an hour left before sunrise, it was possibly a mistake to meet with Dominique. The crescent moon had moved low in the sky, and the little clearing in a small wood on the border of London was dark as pitch but for that sliver of distant and silvery light.
You went to court and let that imbecile pick a fight with you so you could keep the court occupied while I slipped into town with your delivery? That could have gotten you killed. There was no better place to safely meet Agnes.
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Someone murdered you, childe. trickles through every aspect of the story. Wind from the East Vampire: The Dark Ages. As a challenge? It could happen after some weeks, when the first pangs of Hunger begin to gnaw, your previous feeding seeming futile.
Feast and famine effects you just as it does the humans who mill about you. You fall to the Beast. They were alive, vampire dark ages pdf download. Each vampire will have their own method and rituals for vampire dark ages pdf download, but the desire to drain the victim dry and move on to the next is strong. This most vile act we call the Amaranth, and to commit it is to drink the blood of another vampire. Your reasons and excuses spur you on. Or else, they may simply hope to destroy and consume you for whatever terrible reasons they have.
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